Gloomy is strong, but only when the things he needs to move have a handle. Get him to interact with a door, and it's no problem. The same happens when a big, heavy locker is involved; the zombie boy can push it around all day long. But a cage,
After the somewhat underwhelming Sequoia, which lacked much of its advertised functionality on release, Apple seems to have stepped up its game with macOS Tahoe. This release brings both a visual redesign and a long list of new features that enhance ...
Survival games always tend to be very fast-paced, and they focus a lot on jump scares. Bendy: Lone Wolf is certainly a survival experience at its heart, but unlike most titles in the genre, it's very methodical, and for a very good reason. Sure,
The first time a metro train killed my characters was because I was careless. After eliminating a few corridors' worth of enemies, I was eager to get to the end of the level. I did not count the time between trains and hurried to get to the platform.
Daniel is probably thinking he would have been better off staying at home and playing some video games. Since getting to the boardwalk for fun and sun, his sister has been kidnapped by unknown evil doers, and he lost his mom's credit card as soon as ...
Slicing away at the jumping enemies is taking some joy out of this otherwise very good song. It's hard to enjoy the music and the narrative moments from legendary actor Peter Stormare while also worrying about incoming arrows and undead Norsemen ...
The SHINOBI series has been a long-standing platforming and hack and slash series that has become legendary over the past 3 decades. It started in the late 80s, and with help from SHINOBI: Art of Vengeance, it continues deep into the 2020s. And, in ...
The problem with Jotunheim is that it makes circle kitting more difficult than it should be. This world is fragmented, and the need to activate pebble bridges to get from one area to another slows me down. My Seeress is delivering a lot of damage,
The transport question is becoming a little too complex for my liking. Trains are clearly superior to trucks, but they still move from one point to another, with no way to place any intermediate stops and no commands to keep the flow just right ...
Granted, one of the first screens of Hell is Us is a disclaimer that insists the story, events and NPC in the game are pure fiction, I've never played a game more rooted in reality than this one. Hell is Us manages to capture the cyclicity of ...