The problem with Jotunheim is that it makes circle kitting more difficult than it should be. This world is fragmented, and the need to activate pebble bridges to get from one area to another slows me down. My Seeress is delivering a lot of damage,
The two Panthers are nearly impervious to anything my tanks can throw their way. Thankfully, they are engaging different combat groups and don't have all the support forces they need to make a big impact. One of them is pinned in by infantry ...
The transport question is becoming a little too complex for my liking. Trains are clearly superior to trucks, but they still move from one point to another, with no way to place any intermediate stops and no commands to keep the flow just right ...
Granted, one of the first screens of Hell is Us is a disclaimer that insists the story, events and NPC in the game are pure fiction, I've never played a game more rooted in reality than this one. Hell is Us manages to capture the cyclicity of ...
We've seen a lot of roguelite games recently, but many of them try to shy away from pixelated worlds, whereas OVIS LOOP manages to embrace that world. The game is all about offering us a glimpse of a post-apocalyptic world where only sheep and wolves ...
Sometimes taking a step back is important, even if it means having to work with a lower multiplier when launching the next attack at the walls and the boss. It keeps my units from hitting the fortifications and dying. Although there's one ant that I ...
Cobra is missing too many of his guided shots, and that's entirely my fault. I managed to use it efficiently to eliminate shielded opponents without needing to platform up to their level and then use the character's revolver. I even solved a few ...
The herd probably wants to be free. I cannot directly communicate with any of the fantasy creatures that move ahead of me, even if they are more than ready to follow commands. I move to the left, and they shift their path to the right, even if that ...
Abu Bakr Al-Saddiq took one of the religious sites that grant victory points, so I decided to take one of his cities as compensation. Two axemen, one archer, and my leader, Kavad, managed to execute a quick raid. I then shifted into a defensive ...
As we all know, the Ninja Gaiden series has always been about fast-paced ninjas, action and third person gameplay. With Ninja Gaiden: Ragebound, the series takes a very interesting turn to the platforming world, and it does that in a rather amazing ...