If we examine the way game systems handle death, we can learn a lot more about how the game wants you to play it, the influence the system is exerting over your stories, and how to harness that knowledge to create better campaigns.
The other night in my Blades in the Dark game, the players were looking for information and trying to fill a clock to reach their next clue. I asked one of the players what they wanted to do, and they clearly described an action their character ...
Join Ang along with Josh and JT as they talk about how a game's system informs the stories we tell with that game. Understanding the intentions behind a game's design can help us both run and play games better, so let's dive in! Links: United Wizards ...
Join Ang along with friends of the show Andy Jaksetic and Carl Lehmann as they talk about some of the problems you can head off at the pass before they reach your table for your convention one-shots. You can't foresee every potential problem, but you ...