by W. Eric Martin - Can the definitive version of a game truly be definitive when new expansions continue to be released? I'll let you be the judge of that when you contemplate Sentinels of the Multiverse: Definitive Edition - Disparation, an ...
by W. Eric Martin - Sometimes you can look at a game's cover or the description and have a good idea of what awaits you inside the box -- and sometimes you get City of Six Moons, a solitaire game coming from Amabel Holland of Hollandspiele in 2024:
by José Joaquín Bernal Hello, I'm José Joaquín Bernal, designer of Pole Position, a board game about F1 races that was presented in a demo version at SPIEL '22 by Doit Games and is being delivered to Kickstarter backers in April 2024. I'm writing ...
by W. Eric Martin - Dutch publisher Quined Games has announced a new release in its long-lived Master Print series of games: Stupor Mundi from designer Nestore Mangone. (A "regular" edition of the game will also be released.) Here's an overview of ...
by W. Eric Martin - Spanish publisher Looping Games is crowdfunding the next release in its 1900 series of games based on historical events in the twentieth century. 1980 Sixtina is a 2-4 player design from José Antonio Abascal Acebo in which you ...
by John duBois When my first game, Avignon: A Clash of Popes, was signed, I started thinking about what my next game might be. At the time, there was an ongoing discussion in the online gaming communities I participated in about diversity in games.
by Jugar Es Cosa Seria The story of Sand, as with almost everything in life, is the result of a series of fortuitous and coincidental events that have nothing to do with boardgame design itself. We met on a board game podcast, and later we ran into ...
by W. Eric Martin - To add yet another SPIEL Essen 24 release to what I posted about recently, Spanish publisher Devir has announced The White Castle: Matcha, an expansion for Isra C. and Shei S.'s 2023 hit The White Castle: The tea ceremony lies at ...
by W. Eric Martin - In 2015, A.J. Porfirio, president of U.S. publisher Van Ryder Games, published a "want list" of game ideas that he'd love to publish -- or just play! -- if someone created them, with item #5 (added to the list in 2019) being: A ...
by Wolfgang Kramer When I started developing games in 1972, I experimented with mechanisms that would allow all players to move with the same game pieces. This resulted in the two games Tempo and Legemax. Tempo was the predecessor of (among other ...