Much as I really want to move on from the End the Goblins scenario design example, people keep asking really important questions that deserve good answers. So today's lesson is how the final ...
In this Ask Angry installment, I tell Randall -- and all of you -- how to make your world a nice place players want to be nice to. Unless they're assholes.
This rambling rant covers a lot of ground about the many hats a Game Master has to wear and why you shouldn't worry about worry about open-endedness or creativity when you're writing ad ...