A bit of a chance of pace today since I've got some new eyeballs on my work. I'm taking a break from the really heavy game-design theory to give five principles that form the foundation ...
Winter break is over and it's time to talk about True Scenario Design again. Today, I'm introducing the first in a pair of complementary game design forces, Inertia and Momentum, that s ...
Here's the follow-up lesson about Character Replacement Policies. Except it's totally not about that at all. It's actually about how life sucks and you can't win. At Game Ma ...