Much like the word "immersion," the term "trad RPG" is one that I've lately seen confusing conversations more than illuminating them.The key thing to understand is that "trad RPG"
DISCUSSINGIn the Shadow of the Spire - Session 48D: Alchestrin's MuralThrough the last arch leading out of the hall they headed down a narrowed hallway. At its end - perhaps a hundred fe ...
IN THE SHADOW OF THE SPIRESESSION 48D: ALCHESTRIN'S MURALJanuary 9th, 2010The 26th Day of Kadal in the 790th Year of the Seyrunian DynastyThrough the last arch leading out of the hall they hea ...
On this episode Miskatonic University Podcast, Keepers Dave & Bridgett interview Justin Alexander on the Three Clue Rule and designing mysteries in gaming!LISTEN NOW!
Original Review Posted May 21st, 2001A MOMENT OF SYNCHRONIZATIONTo get us off on the right foot, let me explain where I'm coming from right up front:I like The Mummy. I like it a lot. I th ...
What do you do with your character sheets between game sessions?If you're using an online service for your character sheets that everyone in the group can access, this will largely take care o ...
Go to Part 1Airlock is a series of systemless SF horror adventures created by James Floyd Kelly. I grabbed the first four in the series with an eye towards using them in my Mothership campaign.
DISCUSSINGIn the Shadow of the Spire - Session 48C: Entering the TombPassing down a short flight of open stairs and through an antechamber of sorts, they entered another large chamber, this ...
IN THE SHADOW OF THE SPIRESESSION 48C: ENTERING THE TOMBJanuary 9th, 2010The 26th Day of Kadal in the 790th Year of the Seyrunian DynastyAfter perhaps fifty or sixty feet, Tee emerged into a ...