As an engineer working on a small team, your current structure could fly. But what if your team, all contributing to the same codebase, reaches 20 or more people at scale? You'll need careful design t ...
The first time I was asked "what's your test coverage?" in a technical interview, I didn't have a good answer. I had shipped a couple of real Flutter apps by then. They worked and users were using the ...
Every mobile developer eventually hits the same wall: the app works perfectly when the user is looking at it. But the moment they press the home button, everything stops. A sync that should have compl ...
Every system, at some point, ends up with a function that nobody wants to touch. It starts small: a simple validation check, an if statement here, another there. Then requirements grow and more condit ...
Earlier this year, I published Decoupling Material and Cupertino in Flutter, which covered what was then a preview feature: Flutter's plan to separate the Material and Cupertino design libraries from ...
Picture this: it's 4pm on a Friday, and your team has just merged the last feature for the sprint. But your product manager asks for a new build on TestFlight by the end of the day so the client can r ...
Systems design has always been treated as a backend problem. Ask a group of Flutter engineers what systems design means, and most will describe server architecture: load balancers, databases, and micr ...
You've spent two weeks building an AI assistant. The streaming chat looks beautiful, the system prompt is tight, and safety filters are configured. You demoed it to the team, and everyone was impresse ...
There's a problem that shows up in almost every growing software system, and most developers don't even realize they're hitting it until the damage is already done. You have a set of objects: differen ...