A demo for Castlevania: Belmont's Curse launches October 1, covering the game's opening chapter, with save data carrying over into the full release when it launches.
A poem, three home decorations, and a barcode card standing between you and the next key fragment. Here's how to crack the lockbox in the 6 North Brae apartment.
Four blood bags a side, three missing, and a creature that will not let you rest. Here is how to get Townfall's transfusion machine ready for the real puzzle.
Three empty scales, three hidden objects, and a letter that quietly tells you exactly where each one goes. Here's how to close out the clinic in St. Amelia.
The meter wants a card you don't have, in a building the game hasn't shown you yet, guarded by the first thing in Townfall that actually wants to kill you.
A tuned signal, a padlock, and four posters that mean a lot more than they let on. Here's how to crack the pharmacy locker inside the first area of Silent Hill: Townfall.
Silent Hill: Townfall drops you in a locked room with a keypad, six camera feeds and a printer that won't shut up, and asks you to relive someone else's worst night, one code at a time.