Ghost of Tsushima was one of the best surprising IPs we had in a long time for the PlayStation era. People were already screaming for a direct sequel but the developers had other plans. Sucker Punc ...
Sucker Punch learned a lot from developing Ghost of Tsushima, so when they started working on Yotei, they had an idea for how to make it more immersive.
Studio Sucker Punch doesn't mind if fans skip side activities, as long as they have fun playing Ghost of Yotei, which offers the most freedom of all the company's titles.