Xbox CEO Asha Sharma insists "Xbox is not for sale" Xbox CEO Asha Sharma has pushed back on speculation that Microsoft could spin off its games division, telling the New Y ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 16 days 16d Share
The Witcher 3 hits its highest-ever Steam concurrent player count following Remastered launch The Witcher 3: Wild Hunt has hit its highest concurrent player count on Steam since launch following the launch of CD P ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 16 days 16d Share
Grasshopper Manufacture becomes independent as it splits from NetEase Games NetEase Games acquired the developer from GungHo Group in 2021 for an undisclosed sum ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 16 days 16d Share
How to run an indie game studio: Part 1, What is a studio? Business coach Martijn van Zwieten provides the first part of a five-part series on successfully managing an indie studio ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 16 days 16d Share
Zynga reportedly almost acquired Supercell for $400m in 2012, but deal fell through following failure of OMGPop "I wish I had more confidence as a founder and CEO to go against the grain and fire my board for being idiots," said Zynga's founder ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 16 days 16d Share
Dune Awakening's creative director on copying Hollywood, in-game advertising, and why style beats photorealism As Dune Awakening makes its way to consoles, Joel Bylos reflects on how Funcom's future might lie in targeting lower-powered devices ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 16 days 16d Share
Housemarque and Bithell Games join Game Republic New Horizons speaker lineup, Nintendo to host open session for developers and publishers Additional speakers include Housemarque VFX lead Robbert Groenendijk and Bithell Games' Mike Bithell ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 16 days 16d Share
Valve is updating Steam's Discount & Events section to become more "dynamic and personalised" New system will be fully implemented in early 2027, removing the need for publishers to manually schedule curated placements ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 17 days 17d Share
Global game content revenue forecast to rise 2.3% to $229.1bn in 2030, supported by PC and Asia-Pacific market Predicted growth driven by publishers prioritising monetisation of existing audiences over acquiring new players ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 17 days 17d Share
How indie studios can survive industry volatility The head of Nova Assembly offers a six-part manifesto for indie survival, from abandoning the single-project model to avoiding reliance on publishers ... gamesindustry.biz gamesindustry.biz / feeds gamesindustry-biz / / #gaming / / 17 days 17d Share